Mother is a Stockholm based company, bringing cutting edge neuroscience techniques from the lab to the clinic. Using novel methods of highly immersive VR, we offer experiences that affect you at a subconscious level, with long-lasting benefits.

These fantastic new techniques offer possibilities for mental health that have never been seen before. Mother is devoted to realising the vast potential of this powerful technology in an open and socially responsible way.

VR, really?

VR gives a rate of success in treating post-traumatic stress disorder, anxiety, depression, arachnophobia and vertigo equalling that of in-clinic treatment. It is also used to treat schizophrenia, eating disorders, substance abuse, attention-deficit/hyperactivity disorder, pain management and post-stroke rehabilitation.

This area of research is relatively new, so studies are small and flawed, however they almost universally attest to the power of VR for treating mental health. If you want to know more about the science, try this review.

In time VR will be seen as a cheaper, more convenient treatment for many mental health issues that are currently treated pharmacologically, with less side-effects and a far more pleasant experience for the patient. Here's a relevantly recent news article about the scene.

At Mother, we are working to design services for mental health that are not merely reproductions of clinical treatments in VR, but novel methods targetting specific areas of the brain, and giving predictable, reproducible and beneficial results.

Our services currently have a limited availability, information about our first service will be available early 2020. If you want to get in touch with us, send a message with the contact form.

Here's an overview of our current process.

Information

Clicking ‘I agree’ to an unreadable wall-of-text EULA isn't going to cut it when working on your brain, so our first step is to educate you about everything that you will experience, and how these experiences will affect you. You will also undergo some imaging and analysis.

Procedure

The VR experience is customised to each individual, and takes about an hour. A guide is present to coach you through the process and answer any questions you might have. There's no hypnosis or visual trickery, however what you see will affect you more deeply than you might imagine.

Follow-up

Once the VR experience is finished, we follow-up with a customised program designed to maximise the effect of the experience, allowing you to use the changes as a fulcrum for beneficial change in your life. Change is not instantaneous, but over time will be profound.

Our team

VR therapy is a field emerging from the cutting edge of neuroscience and behavioural biology, and technologies developed here require a blend of software development and a deep understanding of the medical science underlying the effects. Our team offers a broad palette of skills to satisfy these requirements.

Tomás McKenna

CEO
Tomás has a couple of degrees in biotech, and did his PhD at the Karolinska Institutet on disease mechanisms in premature ageing syndromes. He jumped off his postdoc to start Mother when his research in branching morphogenesis suggested that immersive VR could alter mental states in a long-term and positive way.

Jenny Cahier

COO
Jenny has over a decade of experience within Stockholm's tech scene, working previously as product owner, full-stack developer, head of online marketing and head of analysing. Her broad technical experience and adaptability make her exceptionally well equipped for handling a new area of technology.

Mikael Hultgren

CTO
Mikael brings his years of experience developing and designing complex computer systems on the Stockholm tech scene. His knowledge as a system architect is fundamental to the core of Mother's VR technology.

Björn Merker

NEUROSCIENTIST
An internationally acclaimed neuroscientist with a PhD in psychology and brain science from MIT, Björn's thorough grounding in neuroscience, behavioral biology, and consciousness theory is an invaluable resource in the development of our VR-based approach to therapy.

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